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Seven Mercenaries
Team Name Seven Mercenaries
Leader Quint
Members Quint, Enker, Punk, Ballade, Buster Rod, Mega Water, Hyper Storm
HQ The Marauder

The Seven Mercenaries is a mixed team, formed of the Rockman Killers and the Genesis Unit. Consisting of Enker, Quint, Punk, Ballade, Buster Rod G, Mega Water S and Hyper Storm H, the team is lead by Quint, AKA Hunter. They have officially formed on 6th August, 2006.

Their name is based on the French translation of a famous western, "The Magnificent Seven".


Team RosterEdit

The MercsEdit

  • Quint/Hunter_Chameleon
  • Enker/Naoshi
  • Punk/Shinobu
  • Ballade/Kayorei
  • Buster Rod G/Iga
  • Mega Water S/Maggots
  • Hyper Storm H/Techokami
  • Past members include Stardust (Hyper Storm) , Falling Star (Mega Water), and Magnus Riujin (2nd Hyper Storm)

Supporting CastEdit

Rogues' GalleryEdit

EpiloguesEdit

Fictional HistoryEdit

Season 1- The Mercs first started in Herny's Hideout, where villains can come and just have a drink. This is where the Mercs first egan. It started when Naoshi, Hunter, Shinobu, Kayorei, Iga, Stardust, and Falling Star where the main one's in the Riot, that nearly ruined the bar. When they were sent to jail, hey made a deal with Wily: he paid there bail, they come work for him, in which they agreed. Wily told them he's been experimenting with armors from the original Rockman Killers and Genesis Unit, and said he needed to test these armors, which they do. Now: Naoshi is the spear-welder Enker, Hunter is the upgraded Quint, Kayorei is the agile sniper Ballade, Shinobu is the destructive Punk, Iga is the now scientific Buster Rod G., Falling Star is  the aquatic robot Mega Water S., and finally Stardust is now the burly behemoth Hyper Storm H, with these armors these seven strangers are now the Seven Mercenaries. Soon after they leave Wily, take his old ship the Marauder, and becme indepedentand real Mercernaries. Soon after they have to deal with David Hasselhoff, The Kool-Aid man, and being oblivious to the Fatal Five. During the season finale, the Mercs database is hacked by someone and the Fatal Five uses this to their advantage and humilate and pummel them in their human forms, then later challenge the Mercs to a battle, which they lost. The Mercs our now defeated what happens next? A shocking secret is revealed by Hunter, and one member of the team leave? Who is it stay tuned?

Season 2 -  Turns out the F5 were actually Hunter's creations and Hunter created a database of all the Mercs and kept it secret just in case, someone were to be reprogrammed so they can know how to stop them-and to prevent them to leaking out their weaknesses to whoever reprogrammed them. The other Mercs take the new differantly and decide to vote whether or not to see if Hunter should on the team or not. The decision is a status quo, however Stardust, the teams Hyper Storm, refuses for another vote and makes it easier, and present Magnus Riujin, the draconic looking hacker who hacked their database (or was he human*shrugs*) for the Fatal Five on the whim because he befriended them...then they kicked him through the window. Magnus does feel guilty and asks if he could make it up to them, and Stardust does know how: To take his place as Hyper Storm of the 7M. Since he still dosen't trust Hunter he planned of leaving in case of a status quo and found Magnus. Magnus accepts and thanks to Iga, Stardust armor is now fused with Magnus, however their was still a bug in this, so now Magnus is still dragon looking and short, but has Hyper  Storm armor-or was he completely hog like anyway *shrugs*. Stardust leaves, however but this is not the last time he and his former team will meet. With their new Hyper Storm things seem to be looking up for the Mercs....until.

Business of War - General Cutman, however got to the Mercs first and recruited them into his army, and them got the old Ascendant Androids shells, with the exception of Starman, and upgraged those shells to be his most powerful Officers. Unfortunately for the Mercenaries were tricked into being brainwashed for his army in addition to being upgraded.

Stage 1- The 7M were assinged  slaughter every human in Mexico City. This turned out to be a major success as the RPD was easily crushed and the forces of Wily and Cossack were forced to retreat.

Stage 2 - The 7M this time were assigned to capture Protoman in Mandrid.However, the mission was a failure as the Mechanical Maniacs inteferred. In the end, Hyper Storm was captured, Several of them were either deactivated or broken, and what was worst of all they had fail to capture Protoman and Mandrid. The aftermat results in Hyper Storm being stripped to of his upgrades, and equipped with the Shutdown Code, in addition to joining  the RPD. 

Stage 3 - The remaining 7M is sent to Murmansk in an attempt to capture area. This time they deal with half of the Armored Assaisins and Wily's Resue Force, along with local RPD. With Blizzardman being on his home turf the and the Cossack and Wily faction teaming up, the Mercs are once again at a disadvantage. the Mercs are unfortuantly forced to retreat and abandon the mission, tohugh as a consolation prize, punk managed to kill Blizzardman which discourages the rest of the AA to leave the city to the Wily side. For Hyper Storm,  he is sent to Lisbon, Portugual to stop the SA forces, while the Wily side of the Armored Assasins and Saturn show up, during the battle Flameman and Yamatoman are destroyed and the Wily forces are forced to retreat, as the RPD split the city up 50/50.

Stage 4 - In Niagra Falls, CN.  Hyper Storm and Pharon, who was also captured by the RPD, are sent to Niagra Falls, to evacuate the city, capture the Wily bots and finally try and prevent SA Heatman fro mblowing up the city. While the humans are evacuated, they are unable to capture the Wily bots and Heatman still nueks the city and Niagra Falls, thankfully thansk to Nox and his guardian Tempest, RPD and the Wily forces are able. For the rest of the Mercs,  they  and every single offficer of the Scissor Army face off against the entire Cossack faction. During the battle Quint takes on his 'brother' Searchman and fellow sniper T. Hawkman, a fight that ended up with Quint killing his brother, before hed ended up getting killed by T. Hawk. Enker some time later eneded up fighting Centaurgal and Slashman, a fight which he too lost, though even then this didn't matter as in the end, the Cossack citadel  was destroyed, Most of their faction were either, retreated to the DI hidden base, were killed and in pieces, or captured to be turned into SA officers, and best of all Cossack and the CC were 'killed'. This ended up being the first of three major victory points for the SA.

Stage 5 - This time the Mercs and Mysteryman are sent to defend the launchpad against Wily's side which consists of The Gila Gladiators and Mr. Whiz, and the RPD which consists of the 'Loner Squad' (Hyper Storm H, Nox, Makenshi-Waveman, Starman, Tenguman and Clownman). This turned out well for the Mercs as not only did they still have, the launch pad, they managed to re-capture Hyper Storm. Also during the Stage Dr. Wily is captured and thus his faction now works as an ally for the SA forces. The second on two major victory points for the SA, this leaves them with just the RPD left.

Stage 6 - The 7M are assigned to take Washington DC, and they managed to capture President Weaving while at the same time fight Astroman's Tech Tyrants and the RPD Starman. While the president is rescued and sent to the DI base, the SA forces decimates the potomac. Also in the stage the fight for Monsteropolis begins and in the end, General Cutman reveals HE was the one who designed the Shutdown Code, and ends the battle by shutting everyone down, this means General Cutman wins the War...or does he?

However, to some quick actions from some dubbed 'renegades' they managed to save everyone in the RPD. Allowing for a comeback for the final stage.

Stage 7 -  This proved to be the last stand for the Mercs in the SA, where apprantly Wily Warriors schmed with the Cosmic Gladiators and the F5 to take down the SA forces from inside. The Mercs take wind of this this and a fight breaks out on the Marauder. CG, F5 (and Henry), vs The 7M. Durign the battle it was revealed Hyper Storm was replaced (sort of ) with a Scissor Joe, though thansk to mars he brought the Merc back to his senses to help beat back the remaining mercs. In the end while most of the CG were defeated, the 7M ended losing the battle and as such Quint is forced to surrender. 

With the subsequent defeat of General Cutman and the remaining SA forces,  Quint is the last commanding officer of the army and finally disbands it. The Mercs are later given a choice: keep their upgrades and join the RPD or being stripped of them and going back to being mercs udner RPD watch by Roland Silver. Of course the remaining Mercs agree to the second option. Unfortuantly not all the Mercs manage to survive the war as Falling Star (Mega Water S) was killed in battle by Saturn, with his mind chip being destroyed, thus leaving the team without a Mega Water and being forced to move forward.

However due to large peroid of inactivity, the Mercs along with the majority of the Team Scene, were disbanded. However the plan was before that, was that after the War, The Mercs were without a Mega Water and were under RPD watch. In order to regain their credibility their watcher, Roland Silver, suggested they do some 'community service' around the world. This would leave to some crossovers with various team and villains. In the beginning of the fourth season, The Mercs are rid of the remaining SA code and also Dr. Wily builds a replacement Mega Water S with his own AI just in case nobody claimed the spot, which nobody did, after a little complication, MWS decides to join, after this this the series ends going more or less like the classic Mercenaries before the War. Then Magnus leave's his position as Hyper Storm for unknown reasons, and Brad (Techokami) replaces him. In the last known season the 7M and F5 (evantually the Tech Tyrants) are transported to an alternate dimension, where Megaman was a power hungry tyrant, keeping Dr. Light alive for updates, and Wily and his robot Master are Freedom Fighters.

Season One Edit

  • 1 - Seven Strangers, Seven Mercenaries: Where the Team forms after what became known as "The Brawl".
  • 2 - Enter : Marauder: Where the Mercs escape from Wily's grasp and get a battleship in the same time.
  • 3 - Troubles in Town: Where the Mercs discover how much of a trouble being a Wily-Bot can be for social life.
  • 4 - Meet the Fatal Five: Where nemesis begin.
  • 5 - When Idle minds go astray... : Where one can see the result of boredom on unfortunate minds.
  • 6 - Worst. Plan. Ever. : Where the Mercs go on a quest for a TV, and a missing Ballade.
  • 7 - Battle of wits. Or at least rocket launchers. : A day in the unsuccessful life of the Fatal Five.
  • 8 - Oh Yeah !!!: Where giant pitchers break through walls.
  • 9 - Tale of the Raven: Where Karasû enters a monastery.
  • 10 - Like a sentence from 300: Well, this is madness.
  • 11 - Finale (Part 1): Where the Fatal Five actually do something right !
  • 12 - Finale (Part 2): At last, the (final ?) countdown !

Season TwoEdit

It is under writing. The following texts have been revealed :

  • 0 - Aftermath : Where Hyper Storm(s?) come and go.
  • 1 - New Beginnings (With a Revenge) : Featuring the beginning of Magnus' explosive career, allong with an expected rematch.
  • 2- The Clash Of The Generations : Featuring the "original" Mercs !
  • ? - Christmas Peace : A small extra set during Christmas time. It's more of an extra than anything (but still is in-continuity).

The Scissor Army MercsEdit

Before the Business of War, General Cutman recruited the Mercs to form the ranks of his newest Scissor Army. Unlike The Ascendant Androids, who specialize in long-range fighting, the Mercs are well versed in close-range fights.

Most notable upgrades include :

"Captain" Quint - his Sakugarne has been upgraded into an automated plasma-turret.

Enker - carries a set of retractable javelins, all plasma-tipped.

Punk - his Mohawk is made of sharp quills, that can be launched all around the place.

Ballade - can generate sonic waves from her arms and knees. Can also switch between two modes : one focusing on sonic waves, the other on her Crackers.

Buster Rod G - his staff can rebound, and he can generate phosphorous spheres from his arms.

Mega Water S - has an extended control of water (he can shape it to form an armour, weapons...)

Hyper Storm H - he nearly predates Hardman in size, and his wind generators are now stronger, allowing him to be surrounded by a Storm Wall.

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